Indiana Jones and the Infernal Machine
PC & Nintendo 64
My Role At LucasArts Entertainment
- Level Design
- C scripting (cog)
I designed and built 3 of the game's shipping levels including the Mine Car and River Raft levels. Back in the days of Indiana Jones and the Infernal Machine, Level Designers did almost everything: Design, scripting, world modeling, texture placement, lighting and gameplay/ puzzle implementation.
Tools Used:
- Lea (proprietary level editor)
- COG (C scripting language)