Indiana Jones and the Infernal Machine

PC & Nintendo 64

My Role At LucasArts Entertainment

  • Level Design
  • C scripting (cog)

I designed and built 3 of the game's shipping levels including the Mine Car and River Raft levels. Back in the days of Indiana Jones and the Infernal Machine, Level Designers did almost everything: Design, scripting, world modeling, texture placement, lighting and gameplay/ puzzle implementation.

Tools Used:

  • Lea (proprietary level editor)
  • COG (C scripting language)