RTX: Red Rock
PlayStation 2
My Role At LucasArts Entertainment
- Lead Level Designer
- Level Design
I designed and built 1 game level, wrote numerous C scripts, assisted in the design of all levels, spec’d and oversaw the integration of all Maya Plug-ins and Scripts that were used by the level teams, and worked closely with the Programming team on all game and tool related technology. As Lead Level Designer, I was responsible for the successful delivery of all game levels, for the management of 6 Level Designers and for coordinating efforts between Design, Level Art and Environment Animation.
Tools Used:
- Maya 4.0
- EiC (C scripting language)
- MEL Script
- MS World & Excel